Pixel Lineage Mage Guide
Published · Updated
Pixel Lineage Mage guide
Mage trades durability for Magic scaling. Community references list a low health and defense baseline, high Magic, and a spell library gated by scrolls. The values below are useful for planning but should be rechecked after balance updates.
| Stat | Listed value | Community interpretation |
|---|---|---|
| HP | 76 | You cannot trade hits like a frontliner |
| Attack | 8 | Physical gear is a weak investment |
| Defense | 8 | Armor buffs and shields matter early |
| Magic | 22 | Main scaling stat for spell hits |
| Speed | 12 | Solid turn pace, not a dodge build |
| Crit | 10% | Useful, not the core plan |
| Dodge | 5% | Do not rely on avoidance |
Spell reference
| Spell | Scroll rarity | Energy | Cooldown | Element | Role |
|---|---|---|---|---|---|
| Pebble Throw | Common | 2 | 2 turns | Earth | Single-target hit that scales with Magic |
| Water Bullet | Uncommon | 2 | 1 turn | Water | Low-cooldown filler while bigger spells recover |
| Stone Skin | Uncommon | 2 | 4 turns | None | Defense buff; recast refreshes, never stacks |
| Fireball | Rare | 3 | 3 turns | Fire | One foe; successful timing marks grow the blast |
| Icicle | Rare | 2 | 2 turns | Ice | Up to 3 hits; no timing successes and it fizzles |
| Ice Blizzard | Epic | 4 | 6 turns | Ice | 3-round field; enemy dodge is cut in half |
| Meteor | Legendary | 7 | 5 turns | Fire | Heavy hit plus Burn; perfect timing hits every living foe |
Practical order
- Learn stable early damage with Pebble Throw and Water Bullet.
- Keep Stone Skin available to cover low Defense.
- Practice timed casts before spending rare scroll uses.
- Bank Energy before large incoming damage so Mage Barrier absorbs more.
- Promote to Cleric, Hexer or Summoner only after choosing an element or support plan.
Compare the Mage's current community tier in the tier list, or inspect spell entries in the Mage spells database.