Pixel Lineage race evolution reference
Race choice starts with a random roll. The table below lists the wiki's 13 races, rarity and chance. Heartblood and Heirloom tables are community references and should be checked against current event changes.
| Race |
Rarity |
Chance |
Effect |
| Human |
Common |
37.7% |
Adaptable and steady beneath any burden. +10% XP and class mastery from battles. |
| Ashborn |
Uncommon |
9.4% |
Marked by heat, hardship, and stubborn life. +8% max HP and +6% attack. |
| Goblin |
Uncommon |
8.7% |
Clever little scavengers with 8% more gold and a 6% better chance to find bonus loot. |
| Dwarf |
Uncommon |
8.7% |
Short, sturdy adventurers with +15 maximum HP and 6% more defense. |
| Sylvan |
Rare |
7.2% |
Old-wild spellcasters with +12% Nature damage and the Call Sylph skill: a fairy ally that fights and heals. |
| Stonekin |
Uncommon |
8.0% |
Dense-boned survivors with +20 maximum HP and 15% stronger Fist attacks. |
| Slime |
Rare |
6.5% |
Springy translucent folk who resist blunt force, fear flame, and regenerate after battle. |
| Vesper |
Rare |
5.8% |
Arcane-veiled folk with greater Energy reserve, stronger magic, and a chance to evade hostile abilities. |
| Mushroom |
Rare |
4.3% |
Springy spore-born wanderers. When hit, 16% chance their spores poison the attacker. |
| Celestine |
Mythic |
1.4% |
A scarce bloodline carrying a pale star-sign. +6% crit, +4% dodge and +6% magic. |
| Seraph |
Mythic |
0.7% |
Pale celestial wanderers crowned by a living golden halo. ANGELIC BLESSING: on their first turn, every ally takes 10% less damage and gets 25% stronger healing for 2 rounds. |
| Nightborne |
Mythic |
0.7% |
An old moonlit bloodline with crimson eyes and a hunter's thirst. BLOODTHIRST: every attack heals you for 15% of the damage it deals (up to 7% of your max HP per move). |
| Tideborn |
Mythic |
0.7% |
Sea folk with fins for ears and the tide in their veins. TIDAL GRACE: heal 5% of your max HP at the start of each of your turns. |
Goal-based race examples
| Goal |
Community fit |
Why it works |
| Leveling a new class fast |
Human |
+10% XP and class mastery from every battle |
| Farming gold and drops |
Goblin |
+8% gold plus a 6% better bonus loot chance |
| Surviving long boss fights |
Tideborn, Nightborne |
Turn-based healing and attack-based lifesteal keep you topped up |
| Holding the front line |
Dwarf, Stonekin |
Stacked HP with defense or stronger Fist attacks |
| Magic damage builds |
Vesper, Celestine |
Magic scaling plus crit, dodge, and energy support |
| Supporting a full team |
Seraph |
Damage reduction and stronger healing for every ally |
| Nature-focused setups |
Sylvan |
+12% Nature damage plus a summon that fights and heals |
| Finishing wounded bosses |
Dullahan |
Bonus damage against foes already under 30% HP, plus Weakened |
| Poison punishes |
Mushroom |
A 16% chance to poison anything that hits you |
Heartblood references
| Heartblood |
Listed boss or note |
| Dwarf Heartblood |
Slime King |
| Human Heartblood |
Mother Blight |
| Sylvan Heartblood |
Mother Blight |
| Goblin Heartblood |
Malgoth |
| Mushroom Heartblood |
Grimza |
| Vesper Heartblood |
Tolling Bell |
| Stonekin Heartblood |
Vitria |
| Dullahan Heartblood |
Aurelion |
| Slime Heartblood |
Hollow Light |
| Nightborne Heartblood |
Crypt Lord |
| Seraph Heartblood |
Ancient Sentinel |
| Celestine Heartblood |
Not pinned to a named boss in the available drop lists |
Heirloom references
| Heirloom |
Zone |
Listed boss |
| Human Heirloom |
Sun Meadow Wilds |
Goblin Chief |
| Goblin Heirloom |
Cursed Forest |
Rot Thing, Alpha of the Blight |
| Slime Heirloom |
Moonstone Rise |
Not listed |
| Vesper Heirloom |
Withered Meadow |
Not listed |
| Dullahan Heirloom |
Drowned Cathedral |
Not listed |
| Tideborn Heirloom |
Glass Ways |
Not listed |
| Celestine Heirloom |
Hollow Sky |
Not listed |
| Nightborne Heirloom |
Hollow Sky |
Not listed |
| Seraph Heirloom |
Heart of Blight |
Not listed |
Full entries are available under races, heartbloods and heirlooms.