Pixel Lineage Wiki

Pixel Lineage Races, Heartbloods and Heirlooms

Published · Updated

Pixel Lineage race evolution reference

Race choice starts with a random roll. The table below lists the wiki's 13 races, rarity and chance. Heartblood and Heirloom tables are community references and should be checked against current event changes.

Race Rarity Chance Effect
Human Common 37.7% Adaptable and steady beneath any burden. +10% XP and class mastery from battles.
Ashborn Uncommon 9.4% Marked by heat, hardship, and stubborn life. +8% max HP and +6% attack.
Goblin Uncommon 8.7% Clever little scavengers with 8% more gold and a 6% better chance to find bonus loot.
Dwarf Uncommon 8.7% Short, sturdy adventurers with +15 maximum HP and 6% more defense.
Sylvan Rare 7.2% Old-wild spellcasters with +12% Nature damage and the Call Sylph skill: a fairy ally that fights and heals.
Stonekin Uncommon 8.0% Dense-boned survivors with +20 maximum HP and 15% stronger Fist attacks.
Slime Rare 6.5% Springy translucent folk who resist blunt force, fear flame, and regenerate after battle.
Vesper Rare 5.8% Arcane-veiled folk with greater Energy reserve, stronger magic, and a chance to evade hostile abilities.
Mushroom Rare 4.3% Springy spore-born wanderers. When hit, 16% chance their spores poison the attacker.
Celestine Mythic 1.4% A scarce bloodline carrying a pale star-sign. +6% crit, +4% dodge and +6% magic.
Seraph Mythic 0.7% Pale celestial wanderers crowned by a living golden halo. ANGELIC BLESSING: on their first turn, every ally takes 10% less damage and gets 25% stronger healing for 2 rounds.
Nightborne Mythic 0.7% An old moonlit bloodline with crimson eyes and a hunter's thirst. BLOODTHIRST: every attack heals you for 15% of the damage it deals (up to 7% of your max HP per move).
Tideborn Mythic 0.7% Sea folk with fins for ears and the tide in their veins. TIDAL GRACE: heal 5% of your max HP at the start of each of your turns.

Goal-based race examples

Goal Community fit Why it works
Leveling a new class fast Human +10% XP and class mastery from every battle
Farming gold and drops Goblin +8% gold plus a 6% better bonus loot chance
Surviving long boss fights Tideborn, Nightborne Turn-based healing and attack-based lifesteal keep you topped up
Holding the front line Dwarf, Stonekin Stacked HP with defense or stronger Fist attacks
Magic damage builds Vesper, Celestine Magic scaling plus crit, dodge, and energy support
Supporting a full team Seraph Damage reduction and stronger healing for every ally
Nature-focused setups Sylvan +12% Nature damage plus a summon that fights and heals
Finishing wounded bosses Dullahan Bonus damage against foes already under 30% HP, plus Weakened
Poison punishes Mushroom A 16% chance to poison anything that hits you

Heartblood references

Heartblood Listed boss or note
Dwarf Heartblood Slime King
Human Heartblood Mother Blight
Sylvan Heartblood Mother Blight
Goblin Heartblood Malgoth
Mushroom Heartblood Grimza
Vesper Heartblood Tolling Bell
Stonekin Heartblood Vitria
Dullahan Heartblood Aurelion
Slime Heartblood Hollow Light
Nightborne Heartblood Crypt Lord
Seraph Heartblood Ancient Sentinel
Celestine Heartblood Not pinned to a named boss in the available drop lists

Heirloom references

Heirloom Zone Listed boss
Human Heirloom Sun Meadow Wilds Goblin Chief
Goblin Heirloom Cursed Forest Rot Thing, Alpha of the Blight
Slime Heirloom Moonstone Rise Not listed
Vesper Heirloom Withered Meadow Not listed
Dullahan Heirloom Drowned Cathedral Not listed
Tideborn Heirloom Glass Ways Not listed
Celestine Heirloom Hollow Sky Not listed
Nightborne Heirloom Hollow Sky Not listed
Seraph Heirloom Heart of Blight Not listed

Full entries are available under races, heartbloods and heirlooms.

Sources